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GDC Vault is a collection of in-depth design, technical and inspirational talks and slides from the influencers of the game development industry, taken from over 20 years of the worldwide Game Developers Conferences.
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Provides researchers with the latest information and current trends in high technology. This database covers topics such as computer science, programming, artificial intelligence, cybernetics, information systems, robotics, and software. Many full text titles are available in searchable PDF, or scanned-in-color. Full text information in this database dates back to 1985.
Provides access to the full text of IEEE content published since 1988, with some content published since 1893 from IEEE/IET journals, transactions, and magazines, including documents, conference proceedings, IEEE published standards and Standards Dictionary Online, and some IEEE/Wiley e-books.
The Human-Computer Interaction Handbook covers: Fundamentals, Evolving Technologies, and Emerging Applications. It captures the current and emerging sub-disciplines within HCI related to research, development, and practice. It features cutting-edge advances to the scientific knowledge base as well as visionary perspectives and developments that fundamentally transform the way in which researchers and practitioners view the discipline. This edition includes HCI and global sustainability, HCI in Health Care, Social Networks and Social Media Enterprise, Social Computing, Role of HCI in e-Government, Role of Creativity and Cognition in HCI, Naturalistic Approach to Evaluation, Persuasion, and Globalization The chapter authors include experts from academia, industry, and government agencies from across the globe. It includes more than 80 tables, 400 figures, nearly 7,000 references, and four-page color inserts. An excellent research guide and an authoritative handbook for the practice of HCI and for education and training in HCI.
Teaches you how to create compelling games using Python and the PyGame games development library; how to create visuals, do event handling, create 3D games, add media elements, and integrate OpenGL into your Python game. Gives you valuable technical insights, and allows you to follow along with the creation of a real-world, freely downloadable video game. It is a comprehensive, practical introduction to games development in Python.
This book author clearly lays out the concepts, workflow practices, techniques, and general details that go into the making of great computer games. Each chapter focuses on a key set of development concepts, including game math, textures and materials, geometry and topology, lighting, sound, effects, and more. Contains illustrations, case studies, and examples. Written in a friendly, easy-to-grasp way.